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Topics - crazycodgie2

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Server Suggestions / New species suggestion
« on: February 04, 2018, 02:28:10 AM »
(None of this is set in stone. Please do discuss or suggest any changes that you believe may enhance or otherwise improve the species, and don't be afraid to nitpick. I am suggesting the species because I believe it may have some legitimate capabilities to be a truly enjoyable species, and also among the more unique and 'alien' of the current available ones. If you believe they are too strong/weak given the information provided, or that one thing in particular makes them so, then by all means point it out. Anything here can and will change if necessary. As of the current moment I have an idea in progress as to their lore, government, and culture and what not, but I need more feedback on certain parts before I am able to completely give them a background that I am satisfied by.)

Name of species: Andromeda
Description: Aquatic life form bearing resemblance to a jellyfish. They are bio luminescent (their bodies give off light) and are virtually identical to one another with the exception of their body color and the color of their light. They are completely incapable of living outside of a body of water. Extremely frail, and is as good as dead in mere seconds if outside of a sufficient body of water (running water over it will NOT work, it MUST be within a body of water it is able to completely submerge itself in). They are roughly double the size of an average jellyfish, around 18-20 inches, but do not think of them as humanoid, because they're not. Their appendages cannot possibly support their (meager) weight let alone grab hold of anything and use it to any degree of success outside of water, therefore a simple suit filled with water won't work. Thus, in order to work off world, they have developed a unique device known simply as the Shell. Due to the frailty of their physical bodies, in addition to their nature as pseudo-jellyfish like creatures, surgery does little for them. The Shell is their only real defense against the outside world, and as it is entirely mechanical, someone with expertise involving mechanical constructs and how to repair them will instead be required if the damage is severe. All Andromeda are equipped with the most rudimentary knowledge of how to keep their Shell running and perform minor repairs, but anything past a dent in the hull will require more extensive mechanical knowledge.

Naming scheme: The Andromeda are unique in that they do not have 'names' per say. The Diona, for example, have experiences as their 'names'. The Andromeda, however, have emotions and/or concepts as their names when they interact with other species (The Andromeda normally do not have need for names as they experience the presence of each other as a unique sort of feeling. In short, to each other, the Andromeda are identified by a signature emotion or feeling that they give off, therefore they didn't need names until they met with other species). These names, for example, are such things as "Brave", "Shy", or even "Pride" or "Joy".

The Shell: In order to work off their home-world Lucerne (which is comprised of primarily water) they developed the 'Shell'. The Shell is a mechanical hover-pod that serves as their home away from home, it is filled with oxygenated water that constantly cycles fresh water vapor and oxygen from its surroundings when available. It is shaped like a sphere of approximately 48 inches in diameter, and is filled completely with water. The Shell has a number of extendable tendrils that serve as its arms, and are able to grasp and utilize complex items just as well as any other species. Due to the Andromeda being inside of a Shell, it obviously can't make use of a backpack or anything of the sort. Instead, the Shell comes equipped with an external and internal storage. The internal storage can only be accessed by the Andromeda piloting the Shell, whereas the external storage can be opened and used by anyone else in addition if need be. The Shell is capable of EVA usage, as it is immune to the pressure issues that space presents as well as maintaining a constant storage of oxygen and excess water that can last the Andromeda for nearly 24 hours with ease. The Shell itself is highly vulnerable to EMP due to the massive expenses that are need to fully EMP-proof an entire Shell. However, the secondary battery that activates in the event of the primary cell losing power is completely immune to the effects of EMP and has a separate storage of energy that is saved expressly for the purpose of powering life support and communications. Aside from this, a single EMP can outright disable a Shell and, by extension, taking an Andromeda out of commission (with the exception of communication) for a short time. The Shell power source is based around a special crystal that can only be found at the most extreme depths of the Andromeda home-world. When the crystal comes into contact with a material, such as water or even air, it purifies it through an unknown phenomenon that absorbs the impurities into itself, seemingly converted into pure energy that is used to power the Shell. The problem is, the crystal is only active when bathed in the light given off by a living Andromeda, and the reason behind this is a very closely guarded secret, likely due to the crystal's immense value should other species devise a way to utilize it. In the event of an EMP, the crystal can shortly be re-activated by even the slightest contact with energy, or via massive amounts of water kick-starting the process. As such, the effects of an EMP, while immediate and powerful, are only temporary. The Shell itself is made from a series of advanced metal plating, and is sturdy enough to withstand small arms fire with little trace of damage. Anything above small arms fire will leave visible denting and more serious damage, but still presents little threat provided the Andromeda can get away from the danger. However, Ion rifles in particular will punch through the Shell like a hot knife through butter, and will likewise spell instant death for the Andromeda. What's more, the metallic nature of the Shell and the large storage of water within it make for excellent conductors, which can easily prove fatal to any Andromeda to come into contact with a powerful enough surge. The Shell's crystal is part of the reason for the durability of it, as it draws impurities, anything from pure radiation to simple harmful bacteria, and nullifies it completely before converting it to energy. EMP's and electrical shocks are far too fast for the crystal to intercept them, and as such are the only legitimate threats to the Andromeda outside of someone out to kill them. While the Shell is durable, it is also made for easy access to its important core systems and components, due to the fact that as it is the sole lifeline for any off world Andromeda, and must be easily repairable in the case of the worst happening. As such, it is not all too difficult to crowbar open the hatch at the back of the Shell that leads to the cockpit after an EMP, which leads straight to a defenseless Andromeda. The Shell cannot be forcibly opened while fully active, and this is also the only way into it without attempting to break through solid steel plating; as there is no window or anything of the sort. Instead, the Andromeda sees the world around it through a series of extremely tiny cameras that line the Shell's exterior, allowing full 360 degree viewing at all times. A flash will temporarily shut down the cameras, but they will reactivate within seconds with negligible damage.

(The following section is merely an idea, it is not at all set in stone just as none of the prior information is, but this one is entirely up to the community if it should be implemented. I myself see this as being potentially too much, but also really like the idea, so I at least figured I should place it here in the event it isn't disliked for whatever reason, so do take it with just a small bit of skepticism.)
Abilities: The Andromeda possess a unique mental ability that can only be described as a unique empathic power. They are able to link to any single person, and can send emotions or feelings to that person. The emotions would do little more than make them feel happy or sad, or other things depending on what is sent (This is entirely cosmetic and role-play only, the person would get a message that they feel happy/sad/angry/etc.... but it wouldn't actually do anything and no, custom words would not be allowed, it would only be a choice between the provided options. That way, you can't make someone feel like "Glorp" or some other made up thing.) They can also make the person experience or feel things such as, for example, pain. They would suddenly feel a level of pain for no reason, depending on how much the Andromeda wants them to feel, even though they aren't actually injured in any way. It would dissipate almost as quickly as it occurred, but it is not limited to pain. The Andromeda could make them feel drowsy and pass out, or even make it so they feel little to no pain for a short time (This part would actually be more than cosmetic/role-play only, but again it can only be between one person and the Andromeda at a time, and the person can sever the connection at any time). The connection, known as a 'Link' to the Andromeda, can only be made when the two are within a small distance of one another and have a clear view of one another. After the Link is made, the feelings or emotions can be sent by the Andromeda (Not the other way around) at any point in time regardless of either one's position or status.

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